[Hamara-devel] Should hamara be an educational distribution or an edutainment distribution ?
shirish
shirish at hamaralinux.org
Wed May 6 17:20:24 BST 2015
Hi all,
This is something I have been thinking about for quite sometime. I would
argue for the latter, sharing ideas and examples and hoping for feedback.
1. The difference between the two is enormous, as the repository would
double in size than what just having educational software and tools
would be (not thinking of development tools but know they would be there
as well.)
2. When I will be saying 'by people' I mean students and teachers in
schools, not us, we would be providing more of enabling services rather
than taking an active role in such projects.
3. The value of an edutainment distribution would be enormous provided
though we have people who can use and add value to it. Few games which
have enormous learning potential :-
a. Minetest - one of the many open-source implementation of minecraft.
While anybody who has played minecraft even for a while would know how
addictive it is, it also has lot of potential for learning and there are
whole communities dedicated to modding minecraft. Minetest is just one
of those in debian
See :-
[$] aptitude search minetest
i minetest -
Multiplayer infinite-world block sandbox
i minetest-data -
Multiplayer infinite-world block sandbox (data files)
p minetest-dbg -
Multiplayer infinite-world block sandbox (debugging symbols)
p minetest-mod-mobf -
Minetest mod providing a framework for creating mobs
p minetest-mod-moreblocks -
Minetest mod - More Blocks
p minetest-mod-moreores -
Minetest mod - More Ores
p minetest-mod-pipeworks -
Minetest mod - Pipeworks
p minetest-mod-worldedit -
Minetest mod - in-game world editor
p minetest-server -
Multiplayer infinite-world block sandbox (server)
Github has close to 150 repositories which have various mods of
minecraft happening. I would probably do a detail snapshot of minetest
and some of the other popular open-source mods for minecraft which are
out there. It is easy to say that kids love it and in the Indian context
would be much more useful than elsewhere for number of reasons. We could
be in position to build more unique tools and objects with the variety
of cultures we have. Potential is just enormous.
2. 0ad - See play0ad.com . Good thing about this game :-
a. Uses blender so could be used to show 3d assets and how they are
modelled, vertices and what all goes into planning a AAA game. It is not
AAA game but comes close to it.
b. History and Research - If people have hung around the wildfire forums
a bit they would see whole lot of research specifically with history
goes in there. There are lot of history buffs in the forum.
In fact 0ad has people from Maurya dynasty in-game which is a good
starting point to learn our own history. There is much that can be
improved upon the civilization if we have people who are willing to do
this.
c. Strategy :- The game itself is billed as a medieval strategy game
with timelines, so people have to constantly balance between different
resources and risks they need to take. There are lot of 'let's play'
videos that can be seen on youtube to have a sense of both the
playability and the various strategies that the players follow with the
playthroughs.
There are many, many such games which have the potential for enriching
the distribution as well as make it easier to penetrate educational
institutes as well.
Looking for feedback from people on what they think of the above, there
are and would be other criteria that we would need to have so that we
always have fresher and better developed communities than there are atm
but that's a topic for another day.
Till later.
--
Regards,
Shirish Agarwal,
Community Lead,
Hamaralinux.org
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